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	<title>Comments on: Creative Control</title>
	<atom:link href="http://theboysaunders.com/2006/08/creative-control/feed/" rel="self" type="application/rss+xml" />
	<link>http://theboysaunders.com/2006/08/creative-control/</link>
	<description>You Little Punks Think You Own This Town...</description>
	<pubDate>Mon, 21 May 2012 01:43:24 +0000</pubDate>
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		<title>By: The Right Honourable Reverend K</title>
		<link>http://theboysaunders.com/2006/08/creative-control/#comment-60</link>
		<dc:creator>The Right Honourable Reverend K</dc:creator>
		<pubDate>Sun, 27 Aug 2006 13:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://theboysaunders.com/2006/08/creative-control/#comment-60</guid>
		<description>It disturbs me that such arguments have become compelling in these matters. Your so called 'logic' based on 'factual evidence' and 'reasoning' have no place in these important discussions. We at the Waca-day Church of Jim Morrison know that only faith alone can explain such complex occurrences. Our Lord Jim has intelligently designed everything to lead you all to the truth. You heathen scum who ignore these obvious signs shall be cast into the fiery pits of hell and forced to listen to the Bay City Rollers for all eternity! *Maniacal laughter ensues*</description>
		<content:encoded><![CDATA[<p>It disturbs me that such arguments have become compelling in these matters. Your so called &#8216;logic&#8217; based on &#8216;factual evidence&#8217; and &#8216;reasoning&#8217; have no place in these important discussions. We at the Waca-day Church of Jim Morrison know that only faith alone can explain such complex occurrences. Our Lord Jim has intelligently designed everything to lead you all to the truth. You heathen scum who ignore these obvious signs shall be cast into the fiery pits of hell and forced to listen to the Bay City Rollers for all eternity! *Maniacal laughter ensues*</p>
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		<title>By: Simon</title>
		<link>http://theboysaunders.com/2006/08/creative-control/#comment-59</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 24 Aug 2006 17:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://theboysaunders.com/2006/08/creative-control/#comment-59</guid>
		<description>If only we could persuade him to work on world peace we'd have it solved in no time. But then again... nah. Ipod's are more interesting. :)</description>
		<content:encoded><![CDATA[<p>If only we could persuade him to work on world peace we&#8217;d have it solved in no time. But then again&#8230; nah. Ipod&#8217;s are more interesting. <img src='http://theboysaunders.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Phil</title>
		<link>http://theboysaunders.com/2006/08/creative-control/#comment-58</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 23 Aug 2006 10:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://theboysaunders.com/2006/08/creative-control/#comment-58</guid>
		<description>Final proof, as if any were needed, that &lt;a href="http://www.jsp.org" target="_blank"&gt;JSP&lt;/a&gt; is not only smarter than &lt;a href="http://www.theboysaunders.com" target="_blank"&gt;PJS&lt;/a&gt; and &lt;a href="http://www.demonscribe.com"&gt;SPJ&lt;/a&gt; but also the overwhelming majority of &lt;a href="http://www.ibiblio.org/lunarbin/worldpop" target="_blank"&gt;these people&lt;/a&gt; as well.

Cheers John! My only pertinent observation on your analysis is that Apple's 75.6% market share is &lt;em&gt;precisely&lt;/em&gt; what makes them achingly unattractive to contrary sorts like myself.</description>
		<content:encoded><![CDATA[<p>Final proof, as if any were needed, that <a href="http://www.jsp.org" target="_blank">JSP</a> is not only smarter than <a href="http://www.theboysaunders.com" target="_blank">PJS</a> and <a href="http://www.demonscribe.com">SPJ</a> but also the overwhelming majority of <a href="http://www.ibiblio.org/lunarbin/worldpop" target="_blank">these people</a> as well.</p>
<p>Cheers John! My only pertinent observation on your analysis is that Apple&#8217;s 75.6% market share is <em>precisely</em> what makes them achingly unattractive to contrary sorts like myself.</p>
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		<title>By: jsp</title>
		<link>http://theboysaunders.com/2006/08/creative-control/#comment-57</link>
		<dc:creator>jsp</dc:creator>
		<pubDate>Tue, 22 Aug 2006 19:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://theboysaunders.com/2006/08/creative-control/#comment-57</guid>
		<description>Let's not give up on logical thought just yet.

First, this is &lt;a href="http://www.msnbc.msn.com/id/6854309/site/newsweek/" rel="nofollow"&gt;not an uncommon perception&lt;/a&gt;, and while some simply put it down to the human tendency to seek order/patterns even where there are none, I think it also comes from a misconception about what constitutes "random."

The word "random" means, of course, that all outcomes are equally likely. A 6-sided die (or 20-sided, or &lt;a href="http://www.radixdice.com/" rel="nofollow"&gt;crazy die&lt;/a&gt;) is random: any face (4, say) could come up on any given throw. Crucially, the &lt;em&gt;same&lt;/em&gt; face could come up on a second throw -- and even a third. Does that mean the dice manufacturer has a secret preference for 4s? No, just that random refers to &lt;em&gt;the long run&lt;/em&gt;. By the same token, a track played twice ("Riders on the Storm", in your example) in a day is perfectly plausible in a truly random system.

Apple's iPods* use the word "shuffle" instead of random, and it's important to contrast this term because it connotes a different method. The shuffle metaphor obviously &lt;a href="http://www.omninerd.com/2005/08/25/articles/34" rel="nofollow"&gt;invokes a deck of cards&lt;/a&gt; (emphasis added): 
&lt;blockquote&gt;The [iTunes] shuffle algorithm chooses songs "without replacement." In other words, much like going through a shuffled deck of cards, you will hear each song only once until you have heard them all... &lt;em&gt;or until you have stopped the player or selected a different playlist.&lt;/em&gt;&lt;/blockquote&gt;

That last portion adds another piece to the puzzle. Let's say you switch your Zen to the shuffle equivalent, what Jim refers to as "random but played only once." Might you still hear "Riders" twice before The Clientele? On an iPod, at least, the answer is 'yes' because the player will re-shuffle when turned off. This might be counter-intuitive; why not save the shuffled list once made, then play through to the end? One answer would be to pick up new tracks: without re-shuffling, you'd have to wait up to 150 hours** after new additions before your new track had a 1/3001 chance of being played. And therein lies the rub. Because your collection is a solid week's worth of music, you'll never leave it on and play it enough times to see if the algorithm truly is random.

So why not try a synthetic approximation? I took a &lt;a href="http://freesound.iua.upf.edu/samplesViewSingle.php?id=7437" rel="nofollow"&gt;1 second sine wave&lt;/a&gt; and wrote a script to duplicate it to 100 different files, named test00...test99.mp3. Then I loaded them  into an iTunes playlist (I couldn't even find my iPod Shuffle, which tells you how much I listen to music), selected Party Shuffle, and played exactly 100 tracks.

Here's the resulting histogram:
&lt;img src="http://jsp.org/supporting/shuffle.hist1.gif" width="457" height="166" alt="graph with even bars at 1" /&gt;

A continuous shuffle play of my "collection" resulted in exactly what you'd expect: each song played a single time.

Next I wanted to simulate the playlist-jumping/power cycling/short sessions that would be typical with casual use. Using Party Shuffle with the same 100 tracks, I played 10 sets of 10 tracks. Between each set, I switched the playlist from the test set and then back, to achieve a re-shuffle.

Result:
&lt;img src="http://jsp.org/supporting/shuffle.hist2.gif" width="457" height="166" alt="graph with various spiked bars"  /&gt;

Still 100 plays, but obvious differences. Some songs never made it through, others made repeat appearances. As you might guess, that spike of 4 plays was not anything by Bob Dylan; it was the same 440Hz tone as the rest. (That copy happened to be test33.mp3.)

Now think of your collection. Which chart would it resemble? Have you set the "random/play only once" option? Do you always keep your Zen on, pause songs when you leave, and immediately resume? For at least 150 hours of listening? Of course not.

So, before you start wondering about the ghost in the machine, try this test. &lt;a href="http://jsp.org/supporting/shuffle.tracks.zip" rel="nofollow"&gt;Download my 100 test tracks&lt;/a&gt; [711K] and add them to your Zen via a "test" playlist. Let your Zen play the shuffled playlist for as long as you can (overnight would be great, but I don't know about battery life) then sync up and check your play count. After thousands of plays (achievable in just a few hours), a truly random shuffle would result in a distribution very close to equal amongst the whole set.

If you see different results, come back and we'll get into &lt;a href="http://www.random.org/essay.html" rel="nofollow"&gt;entropy&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Random_seed" rel="nofollow"&gt;random seeds&lt;/a&gt;.

Yours in Science,

J

* By the way, if you wanted to create "a hugely popular electronic medium for playing music" you'd be better off creating the iPod. Apple's share of the (US?) &lt;a href="http://www.forbes.com/business/feeds/afx/2006/08/21/afx2963710.html" rel="nofollow"&gt;MP3 player market&lt;/a&gt; is 75.6%; Creative's, 4.3%.
** Assumes 3,000 songs at 3 minutes apiece.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s not give up on logical thought just yet.</p>
<p>First, this is <a href="http://www.msnbc.msn.com/id/6854309/site/newsweek/" rel="nofollow">not an uncommon perception</a>, and while some simply put it down to the human tendency to seek order/patterns even where there are none, I think it also comes from a misconception about what constitutes &#8220;random.&#8221;</p>
<p>The word &#8220;random&#8221; means, of course, that all outcomes are equally likely. A 6-sided die (or 20-sided, or <a href="http://www.radixdice.com/" rel="nofollow">crazy die</a>) is random: any face (4, say) could come up on any given throw. Crucially, the <em>same</em> face could come up on a second throw &#8212; and even a third. Does that mean the dice manufacturer has a secret preference for 4s? No, just that random refers to <em>the long run</em>. By the same token, a track played twice (&#8221;Riders on the Storm&#8221;, in your example) in a day is perfectly plausible in a truly random system.</p>
<p>Apple&#8217;s iPods* use the word &#8220;shuffle&#8221; instead of random, and it&#8217;s important to contrast this term because it connotes a different method. The shuffle metaphor obviously <a href="http://www.omninerd.com/2005/08/25/articles/34" rel="nofollow">invokes a deck of cards</a> (emphasis added): </p>
<blockquote><p>The [iTunes] shuffle algorithm chooses songs &#8220;without replacement.&#8221; In other words, much like going through a shuffled deck of cards, you will hear each song only once until you have heard them all&#8230; <em>or until you have stopped the player or selected a different playlist.</em></p></blockquote>
<p>That last portion adds another piece to the puzzle. Let&#8217;s say you switch your Zen to the shuffle equivalent, what Jim refers to as &#8220;random but played only once.&#8221; Might you still hear &#8220;Riders&#8221; twice before The Clientele? On an iPod, at least, the answer is &#8216;yes&#8217; because the player will re-shuffle when turned off. This might be counter-intuitive; why not save the shuffled list once made, then play through to the end? One answer would be to pick up new tracks: without re-shuffling, you&#8217;d have to wait up to 150 hours** after new additions before your new track had a 1/3001 chance of being played. And therein lies the rub. Because your collection is a solid week&#8217;s worth of music, you&#8217;ll never leave it on and play it enough times to see if the algorithm truly is random.</p>
<p>So why not try a synthetic approximation? I took a <a href="http://freesound.iua.upf.edu/samplesViewSingle.php?id=7437" rel="nofollow">1 second sine wave</a> and wrote a script to duplicate it to 100 different files, named test00&#8230;test99.mp3. Then I loaded them  into an iTunes playlist (I couldn&#8217;t even find my iPod Shuffle, which tells you how much I listen to music), selected Party Shuffle, and played exactly 100 tracks.</p>
<p>Here&#8217;s the resulting histogram:<br />
<img src="http://jsp.org/supporting/shuffle.hist1.gif" width="457" height="166" alt="graph with even bars at 1" /></p>
<p>A continuous shuffle play of my &#8220;collection&#8221; resulted in exactly what you&#8217;d expect: each song played a single time.</p>
<p>Next I wanted to simulate the playlist-jumping/power cycling/short sessions that would be typical with casual use. Using Party Shuffle with the same 100 tracks, I played 10 sets of 10 tracks. Between each set, I switched the playlist from the test set and then back, to achieve a re-shuffle.</p>
<p>Result:<br />
<img src="http://jsp.org/supporting/shuffle.hist2.gif" width="457" height="166" alt="graph with various spiked bars"  /></p>
<p>Still 100 plays, but obvious differences. Some songs never made it through, others made repeat appearances. As you might guess, that spike of 4 plays was not anything by Bob Dylan; it was the same 440Hz tone as the rest. (That copy happened to be test33.mp3.)</p>
<p>Now think of your collection. Which chart would it resemble? Have you set the &#8220;random/play only once&#8221; option? Do you always keep your Zen on, pause songs when you leave, and immediately resume? For at least 150 hours of listening? Of course not.</p>
<p>So, before you start wondering about the ghost in the machine, try this test. <a href="http://jsp.org/supporting/shuffle.tracks.zip" rel="nofollow">Download my 100 test tracks</a> [711K] and add them to your Zen via a &#8220;test&#8221; playlist. Let your Zen play the shuffled playlist for as long as you can (overnight would be great, but I don&#8217;t know about battery life) then sync up and check your play count. After thousands of plays (achievable in just a few hours), a truly random shuffle would result in a distribution very close to equal amongst the whole set.</p>
<p>If you see different results, come back and we&#8217;ll get into <a href="http://www.random.org/essay.html" rel="nofollow">entropy</a> and <a href="http://en.wikipedia.org/wiki/Random_seed" rel="nofollow">random seeds</a>.</p>
<p>Yours in Science,</p>
<p>J</p>
<p>* By the way, if you wanted to create &#8220;a hugely popular electronic medium for playing music&#8221; you&#8217;d be better off creating the iPod. Apple&#8217;s share of the (US?) <a href="http://www.forbes.com/business/feeds/afx/2006/08/21/afx2963710.html" rel="nofollow">MP3 player market</a> is 75.6%; Creative&#8217;s, 4.3%.<br />
** Assumes 3,000 songs at 3 minutes apiece.</p>
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		<title>By: Simon</title>
		<link>http://theboysaunders.com/2006/08/creative-control/#comment-56</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 21 Aug 2006 19:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://theboysaunders.com/2006/08/creative-control/#comment-56</guid>
		<description>I vote the ghost of Jim Morrison in the machine choosing Riders of the Storm. Jim's Ghost also likes the other tracks too.

My other theory is that Jesus did it. If all logical thought fails...then Jesus will prevail....</description>
		<content:encoded><![CDATA[<p>I vote the ghost of Jim Morrison in the machine choosing Riders of the Storm. Jim&#8217;s Ghost also likes the other tracks too.</p>
<p>My other theory is that Jesus did it. If all logical thought fails&#8230;then Jesus will prevail&#8230;.</p>
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		<title>By: Jim</title>
		<link>http://theboysaunders.com/2006/08/creative-control/#comment-53</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 18 Aug 2006 07:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://theboysaunders.com/2006/08/creative-control/#comment-53</guid>
		<description>Morning Phil, sort of true, but WRONG!

My suggestion is that say you have 500 tracks listed 1-500, the machine will randomly pick tracks. It just so happens that the 'favourite tracks' happen to be towards the middle of the listings.

I'm guessing it all about the mode, mean and median (some maths phrases there) I suggested that its more likely to pick, say track 235 rather than number 2, as randomly its more likely to be around there. Just a suggestion.

Also, if your not happy about hearing the same tracks all the time, on the Zen you can choose to have random but played only once. That way you're guaranteed to hear every song!</description>
		<content:encoded><![CDATA[<p>Morning Phil, sort of true, but WRONG!</p>
<p>My suggestion is that say you have 500 tracks listed 1-500, the machine will randomly pick tracks. It just so happens that the &#8216;favourite tracks&#8217; happen to be towards the middle of the listings.</p>
<p>I&#8217;m guessing it all about the mode, mean and median (some maths phrases there) I suggested that its more likely to pick, say track 235 rather than number 2, as randomly its more likely to be around there. Just a suggestion.</p>
<p>Also, if your not happy about hearing the same tracks all the time, on the Zen you can choose to have random but played only once. That way you&#8217;re guaranteed to hear every song!</p>
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